Enhanced defense 5e&sa=u&ved=2ahukewjrg_2kjpabaxufm2ofhxf2b2mqfnoecagqag&usg=aovvaw3la_jjzd39lwpvmtmwikbd - Mar 21, 2021 · Suppose he's chosen Enhanced Weapon, Enhanced Defense, Replicate Item (Wand of Secrets), and Replicate Item (Bag of Holding). On day 1, they're setting out on a new adventure, and don't really know what's going to happen, so he uses Enhanced Weapon and Enhanced Defense on the fighter's gear.

 
While half plate’s AC is 1 point higher, it imposes Disadvantage on Dexterity (Stealth) checks. Infiltrator armor will offset this, but giving up 1 point of AC to instead have permanent Advantage on Dexterity (Stealth) checks is a really good trade. You can always make up for the lost AC with the Enhanced Defense infusion.. Hemo 100

Goggles of Night - DND 5th Edition. Goggles of Night. Source: Dungeon Master's Guide. Wondrous item, uncommon. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. dmg uncommon wondrous-item.Enhanced Defense; Resistant Armor; Helm of Awareness; Cloak of Protection; Armor of Magical Strength; Alchemist. The alchemist is largely a support subclass. They whip up elixirs and potions to dish out benefits to their allies. They’ll want infusions that keep them nimble and safe while allowing them to cast some decent spells in the meantime.Apr 7, 2022 · A Artificer cannot infuse armor unless it is completed. And once it is completed, adamantine armor is considered magical and is therefore a invalid choice for infusions. Unless you are arguing there is somehow a "sweet spot" right before the armor is completed where a Artificer can somehow sneak in an infusion. First, this answer correctly argues that the artificer's enhanced weapon infusion cannot be used on magical weapons when it cites this rule: "Whenever you finish a long rest, you can touch a non-magical object and imbue it with one of your artificer infusions, turning it into a magic item." (E:RftLW, pg. 57)Улучшенная защита (Enhanced Defense) - редкий доспех Feats 5e. This online application will allow you to list and filter all the DnD 5e Feats with severals options. You will be also able to sort the list as you want. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. +1 in Cha., advantage on Deception and Performance checks ...Even if you could add infusions to magic item effects like Enhanced Armor wouldn't stack with +1, +2, or +3 armor. Remember that artificers are half casters that don't get Extra Attack except from their subclass. Infusions are very good, and they should be very good, because they represent a big portion of the class's power. Elaborate Defense (Ex) At 7th level and higher, if a duelist chooses to fight defensively or use total defense in melee combat, she gains an additional +1 dodge bonus to AC for every 3 levels of duelist she has attained. Deflect Arrows. At 9th level, a duelist gains the benefit of the Deflect Arrows feat when using a light or one-handed ...They can't put both Enhanced Defense and Armor of Magical Strength on the arcane armour. However, the fact that they can put Enhanced Defense on a shield means they absolutely should do-so; it's the standard way to maximise defence, especially if they're opting for the Guardian armour model for tanking.You can only use one Ring of Protection, because you can't attune to multiple copies of the same magic item. Additionally, the cloak and the ring both require attunement, and neither Armor, +1 nor Shield, +1 does. It can make a difference at higher levels, as you can only be attuned to three items at the same time.A monk, however, has a little bit of extra kung fu-ey style defense with flair. If the attack roll ends up being a hit, the Deflect Missiles feature gives you a second chance to avoid damage and sometimes avoid being hit at all.Artificers can use any item they've infused as an Arcane Focus - but the Enhanced Arcane Focus infusion can only be placed on a Wand Rod or Staff - so it can't be placed on your armour. Highest 41: brocker2001 ( #11,285 ). Yahtzee of 2 's: Emmber ( #36,161 ). Lowest 9: JoeltheWalrus ( #312 ), Emmber ( #12,505) and Dertinus ( #20,953 ).The Armorer Artificer is very versatile. You're focus may be on a support/tank, but there is nothing to stop you from swapping to Infiltrator on days you may think it more beneficial. Enhanced Defense is great. Anybody who has this infusion will appreciate it. Same applies to Enhanced Weapon, but I find magic weapons are more abundant in most ...Artificer infusions are basically like enchantments, but the artificer class is able to put on pieces of equipment in order to give the magical properties, w... Wizard: Bladesinging. Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the ...Enhanced Defense Item: A suit of armor or a Shield. A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class. Jan 7, 2021 · The artificer is already a low damage class, and the Armorer definitely needed this if they even want to look competitive compared to other martial options. This extra attack also lets the Armorer spread out their on-hit effects on more targets, although this means spreading out damage, which is rarely a good idea in 5E. The table below lists the rarities and some example items taken from the SRD. Rarity. Example Items. Common. Potion of Climbing, Potion of Healing. Uncommon. Adamanatine Armor, Bag of Tricks, Shield +1, Wand of Magic Missiles, Weapon +1. Rare. Amulet of Health, Armor +1, Shield +2, Wand of Paralysis, Weapon +2.Enhanced Defense Item: A suit of armor or a shield. Metal skin is not a suit of armor. Enhanced Defense can only be applied to a Suit of Armor, not a Creature that is Armored. Naturally, this applies to other things as well--weapon infusions must target an actual weapon--not part of a creature. But Barding is a thing.Defense. While you are wearing armor, you gain a +1 bonus to AC. Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the s econd attack. SpellcastingNov 16, 2021 · Enhanced Arcane Focus is an artificer infusion that's applied to a rod, staff, or wand, and adds +1 to spell attack rolls. Alchemist artificers also get the Alchemical Savant feature, which lets them add their Intelligence modifier to healing and elemental damage rolls when they use alchemist's supplies as the focus. Artificers can use any item they've infused as an Arcane Focus - but the Enhanced Arcane Focus infusion can only be placed on a Wand Rod or Staff - so it can't be placed on your armour. Highest 41: brocker2001 ( #11,285 ). Yahtzee of 2 's: Emmber ( #36,161 ). Lowest 9: JoeltheWalrus ( #312 ), Emmber ( #12,505) and Dertinus ( #20,953 ).Улучшенная защита (Enhanced Defense) - редкий доспех Wizard: Bladesinging. Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the ... Goggles of Night - DND 5th Edition. Goggles of Night. Source: Dungeon Master's Guide. Wondrous item, uncommon. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. dmg uncommon wondrous-item. Top 10 Infusions for Artificers. 1. Replicate Magic Item. With the Replicate Magic Item infusion, you can create an identical copy of certain existing magic items at the cost of an infusion slot. Though, don't go off thinking you can recreate any magical item, as there are significant restrictions on replicating these items.Jan 22, 2023 · Fighting styles are abilities that give martial combatants an edge in battle. Much like a subclass, they represent a character’s focused study in a particular form of combat. There are 13 fighting styles that give bonuses to a character’s attacks or defensive abilities. Some also grant access to spells, cantrips, and other abilities. Jul 19, 2020 · First, this answer correctly argues that the artificer's enhanced weapon infusion cannot be used on magical weapons when it cites this rule: "Whenever you finish a long rest, you can touch a non-magical object and imbue it with one of your artificer infusions, turning it into a magic item." (E:RftLW, pg. 57) To use this ability, you must have thieves’ tools, tinker’s tools, or other artisan’s tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice: The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Whenever tapped by a creature ...Enhanced Defense Item: A suit of armor or a Shield. A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class.Artificer: Armorer - DND 5th Edition. Artificer: Armorer. An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as they ...Enhance Ability. You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends. Bull’s Strength. Defense. While you are wearing armor, you gain a +1 bonus to AC. Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the s econd attack. SpellcastingApr 16, 2020 · To clarify on your bounty. The magical bonus granted by magic armor is included as part of the armors ac calculation. For example breastplate is 15+dex (max 2) A +3 breastplate is 18+dex (max 2) +3 plate armor is 21. DMG pg. 140-141. Using a magic item’s properties might mean wearing or wielding it. Feats 5e. This online application will allow you to list and filter all the DnD 5e Feats with severals options. You will be also able to sort the list as you want. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. +1 in Cha., advantage on Deception and Performance checks ... There aren't any rules yet in D&D 5e that modify a magic item. The Enhance Weapon feature as a sub set of the Artificer Infusion feature indicates that the infusion itself does {something magical} and ends up with a magical weapon. Since the +3 weapon is already magical, it isn't eligible for an upgrade.Enhanced Defense ERLW / TCoE: +1 or +2 AC doesn’t sound like much, but in 5e’s bounded math it’s a significant buff at any level in 5e. This Infusion is one of the ways that the Artificer achieves the insanely high AC for which they’re often known.Armorer Artificer, Magic Armor, and Infusions. So artificers can't use infusions on magical items. This is most likely to prevent you from doubling up, e.g. putting an Enhanced Defense infusion on a suit of armor +3 to make it armor +5. For an Armorer, their armor is a core identity for the class. It seems pretty clear that if you have magical ...Compendium - Sources->Tasha’s Cauldron of Everything. Enhanced Weapon Item: A simple or martial weapon This magic weapon grants a +1 bonus to attack and damage rolls made with it. The bonus increases to +2 when you reach 10th level in this class. Apr 7, 2022 · A Artificer cannot infuse armor unless it is completed. And once it is completed, adamantine armor is considered magical and is therefore a invalid choice for infusions. Unless you are arguing there is somehow a "sweet spot" right before the armor is completed where a Artificer can somehow sneak in an infusion. Enhanced Defense; Resistant Armor; Helm of Awareness; Cloak of Protection; Armor of Magical Strength; Alchemist. The alchemist is largely a support subclass. They whip up elixirs and potions to dish out benefits to their allies. They’ll want infusions that keep them nimble and safe while allowing them to cast some decent spells in the meantime.2 set item includes Angelic Mantle: +150 Defense; 2 set item includes Angelic Sickle: +75 Enhanced Damage; 3 set items: Overall bonus: +50 Mana. 3 set item includes Angelic Wings: +1 To All Skills; 3 set item includes Angelic Halo: +50% Better Chance Of Getting Magic Items ; 3 set item includes Angelic Mantle: Fire Resist +50%Belt of Giant Strength. While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. Steel defenders arent proficient in armor, and enhanced defense can only be placed on armor or a shield. Personally, id allow someone to use enhanced defense on their steel defender's body, but by RAW they'd need to find some way to get their defender armor proficiency or the defender will have disadvantage on any ability check, saving throw ...Enhanced Defence. Item: A suit of armor or a shield. A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 12th level in this class. Enhanced Weapon. Item: A simple or martial weapon. This magic weapon grants a +1 bonus to attack and damage rolls made ...10 I am looking at the Steel Defender for the Battle Smith artificer in ERLW. It is a construct (p. 61): Medium construct, neutral And its AC is determined by its "natural armor": Armor Class 15 (natural armor) Would you be able to imbue the Steel Defender with any artificer infusions? Enhanced Defense I could see working.Enhanced Arcane Focus Artificer Infused Magic Item Item: A rod, staff, or wand (requires attunement). Unofficial Description: Enhances wand to provide bonus to spell attack rolls and ignores some cover.Apr 20, 2021 · The table below lists the rarities and some example items taken from the SRD. Rarity. Example Items. Common. Potion of Climbing, Potion of Healing. Uncommon. Adamanatine Armor, Bag of Tricks, Shield +1, Wand of Magic Missiles, Weapon +1. Rare. Amulet of Health, Armor +1, Shield +2, Wand of Paralysis, Weapon +2. Enhanced Defense Item: A suit of armor or a Shield. A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class. Artificers can use any item they've infused as an Arcane Focus - but the Enhanced Arcane Focus infusion can only be placed on a Wand Rod or Staff - so it can't be placed on your armour. Highest 41: brocker2001 ( #11,285 ). Yahtzee of 2 's: Emmber ( #36,161 ). Lowest 9: JoeltheWalrus ( #312 ), Emmber ( #12,505) and Dertinus ( #20,953 ).Nov 14, 2021 · They can't put both Enhanced Defense and Armor of Magical Strength on the arcane armour. However, the fact that they can put Enhanced Defense on a shield means they absolutely should do-so; it's the standard way to maximise defence, especially if they're opting for the Guardian armour model for tanking. Feb 17, 2020 · Enhanced Defense Item: A suit of armor or a shield. Metal skin is not a suit of armor. Enhanced Defense can only be applied to a Suit of Armor, not a Creature that is Armored. Naturally, this applies to other things as well--weapon infusions must target an actual weapon--not part of a creature. But Barding is a thing. Enhanced Defense Item: A suit of armor or a Shield. A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class.What is an enhancement bonus in 5e? There isn't any. Here is the relevant text from the magic item. Shield, +1, +2, or +3. Armor (shield), uncommon (+1), rare (+2), or very rare (+3) While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.Enhanced Arcane Focus Artificer Infused Magic Item Item: A rod, staff, or wand (requires attunement). Unofficial Description: Enhances wand to provide bonus to spell attack rolls and ignores some cover. Nov 14, 2021 · They can't put both Enhanced Defense and Armor of Magical Strength on the arcane armour. However, the fact that they can put Enhanced Defense on a shield means they absolutely should do-so; it's the standard way to maximise defence, especially if they're opting for the Guardian armour model for tanking. Artificer infusion question: Armor of magical strength. Greetings. The armor of magical strength description states that you can expend a charge from the armor to add a bonus to a strength check or saving throw. My question is, do attack rolls count as strength checks (if they're strength based, of course.)? an attack roll isn't a check, or ...Enhanced Arcane Focus Artificer Infused Magic Item Item: A rod, staff, or wand (requires attunement). Unofficial Description: Enhances wand to provide bonus to spell attack rolls and ignores some cover.Artificer infusions are basically like enchantments, but the artificer class is able to put on pieces of equipment in order to give the magical properties, w...You can use magical armor to make arcane armor, but then you cannot infuse them. Using a base leather or such allows for the infusions because the infusions do apply to the "arcane armor", but the base equipment. Yes. At level 9 you can select the gauntlets for the enhanced weapon.Feb 17, 2020 · Enhanced Defense Item: A suit of armor or a shield. Metal skin is not a suit of armor. Enhanced Defense can only be applied to a Suit of Armor, not a Creature that is Armored. Naturally, this applies to other things as well--weapon infusions must target an actual weapon--not part of a creature. But Barding is a thing. Feats 5e. This online application will allow you to list and filter all the DnD 5e Feats with severals options. You will be also able to sort the list as you want. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. +1 in Cha., advantage on Deception and Performance checks ... Artificer infusions are basically like enchantments, but the artificer class is able to put on pieces of equipment in order to give the magical properties, w... So the Enhanced Defense Infusion affects armor or a shield and at level 10 that bonus increases to +2. So on a shield, that AC bonus becomes a +4. Plus, it doesn't require attunement. Does that mean you could stack a +2 armor you get normally with an Enhanced Defense infusion shield to get a really tanky Artificer?Artificer: Armorer - DND 5th Edition. Artificer: Armorer. An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as they ... Enhance Ability. You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends. Bull’s Strength. To clarify on your bounty. The magical bonus granted by magic armor is included as part of the armors ac calculation. For example breastplate is 15+dex (max 2) A +3 breastplate is 18+dex (max 2) +3 plate armor is 21. DMG pg. 140-141. Using a magic item’s properties might mean wearing or wielding it.Enhance Ability. You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends. Bull’s Strength. The Best Feats For An Armorer Artificer. In addition to Keen Mind and Linguist, two feats introduced in Tasha's Cauldron of Everything are also great options: Telepathic and Telekinetic. On top of the +1 INT players will receive, these feats let characters pull off some neat tricks, either moving objects with thought alone or reading others' minds.Улучшенная защита (Enhanced Defense) - редкий доспех May 3, 2023 · Enhanced Defense 5e. A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class. For an infusion as simple as +1 AC to a suit of armor or shield is, there sure is a whole lot to talk about with this one. A monk, however, has a little bit of extra kung fu-ey style defense with flair. If the attack roll ends up being a hit, the Deflect Missiles feature gives you a second chance to avoid damage and sometimes avoid being hit at all.Oct 25, 2021 · Enhanced Defense. Item: A suit of armor or a shield. A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class. Can an Armorer use Enhanced Defense on the armor, since this is Arcane Armor? Goggles of Night - DND 5th Edition. Goggles of Night. Source: Dungeon Master's Guide. Wondrous item, uncommon. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. dmg uncommon wondrous-item.Enhanced Arcane Focus: A +1 wand is a great pickup at 2nd level. Boosting to +2 at 10th level helps keep it relevant. Enhanced Defense: +1 AC at <10th level and +2 AC at >10th level is nice. Enhanced Weapon: Infused melee weapons are a lot more likely to be outclassed by magical weapons found while adventuring than armor or arcane focuses ...Steel defenders arent proficient in armor, and enhanced defense can only be placed on armor or a shield. Personally, id allow someone to use enhanced defense on their steel defender's body, but by RAW they'd need to find some way to get their defender armor proficiency or the defender will have disadvantage on any ability check, saving throw ...Enhanced Defense [] Item: A suit of armor or a shield. A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class. Enhanced Weapon [] Item: A simple or martial weapon. This magic weapon grants a +1 bonus to attack and damage rolls made ...

Enhance Ability. You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends. Bull’s Strength.. Min162boilies pop up heilbut preiselbeere 9mm 100ml.jpeg

enhanced defense 5e&sa=u&ved=2ahukewjrg_2kjpabaxufm2ofhxf2b2mqfnoecagqag&usg=aovvaw3la_jjzd39lwpvmtmwikbd

Aug 24, 2023 · 2 set item includes Angelic Mantle: +150 Defense; 2 set item includes Angelic Sickle: +75 Enhanced Damage; 3 set items: Overall bonus: +50 Mana. 3 set item includes Angelic Wings: +1 To All Skills; 3 set item includes Angelic Halo: +50% Better Chance Of Getting Magic Items ; 3 set item includes Angelic Mantle: Fire Resist +50% Enhanced Defense. Item: A suit of armor or a shield. A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class. Enhanced Instrument. Item: a musical instrument (requires attunement) This instrument has been magically enhanced by artifice.Replicate Magic Item. Compendium - Sources->Eberron: Rising from the Last War. Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it. , picking from the Replicable Items tables below.Enhanced Defense. Item: A suit of armor or a shield A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class. Enhanced Weapon. Item: A simple or martial weapon This magic weapon grants a +1 bonus to attack and damage rolls made with it. Oct 13, 2022 · Top 10 Infusions for Artificers. 1. Replicate Magic Item. With the Replicate Magic Item infusion, you can create an identical copy of certain existing magic items at the cost of an infusion slot. Though, don't go off thinking you can recreate any magical item, as there are significant restrictions on replicating these items. They can't put both Enhanced Defense and Armor of Magical Strength on the arcane armour. However, the fact that they can put Enhanced Defense on a shield means they absolutely should do-so; it's the standard way to maximise defence, especially if they're opting for the Guardian armour model for tanking.Mithral Hall The ancestral home of Clan Battlehammer, Mithral Hall was a place of great potential wealth when it was founded in the days of Old Delzoun. Dwarves of Clan Battlehammer left Citadel. Adbar, heading west in the hope of finding mithral deposits hidden in the southern spurs of the Spine of the World.Enhanced Defense Item: A suit of armor or a Shield. A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class.Enhanced Defense: Creates a suit of armor or shield with +1 AC bonus. Enhanced Weapon: Creates a simple or martial weapon with +1 to attack and damage rolls. Homonculus Servant: Creates a Homonculus that serves as your companion. Radiant Weapon: Creates a weapon with bonuses to attack and damage, plus can give off blinding light.Enhanced Defense Item: A suit of armor or a shield. Metal skin is not a suit of armor. Enhanced Defense can only be applied to a Suit of Armor, not a Creature that is Armored. Naturally, this applies to other things as well--weapon infusions must target an actual weapon--not part of a creature. But Barding is a thing.Enhanced Defense. Item: A suit of armor or a shield. A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class. Enhanced Instrument. Item: a musical instrument (requires attunement) This instrument has been magically enhanced by artifice.This zombie is combustible. Any amount of fire damage being done to it causes it to light aflame. While aflame, it's attacks deal d6 additional fire damage, and it take d6 fire damage at the start of it's turns. If it dies while aflame, it explodes, dealing 4d6 fire damage in a 10ft radius. 4. Enhanced Arcane Focus: A +1 wand is a great pickup at 2nd level. Boosting to +2 at 10th level helps keep it relevant. Enhanced Defense: +1 AC at <10th level and +2 AC at >10th level is nice. Enhanced Weapon: Infused melee weapons are a lot more likely to be outclassed by magical weapons found while adventuring than armor or arcane focuses ...Enhanced Defense 5e. A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. The bonus increases to +2 when you reach 10th level in this class. For an infusion as simple as +1 AC to a suit of armor or shield is, there sure is a whole lot to talk about with this one.Elaborate Defense (Ex) At 7th level and higher, if a duelist chooses to fight defensively or use total defense in melee combat, she gains an additional +1 dodge bonus to AC for every 3 levels of duelist she has attained. Deflect Arrows. At 9th level, a duelist gains the benefit of the Deflect Arrows feat when using a light or one-handed ... .

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